March 10, 2023
Learn more about the CGI technology created using Unity Wētā Tools to produce the water in Avatar: The Way of Water.
February 14, 2023
Together, Unity and Wētā Digital have been working to bring Wētā tools – including those used to make Avatar: The Way of Water – into the hands of developers and creators. With the first being released this year, learn more about what’s to come.
December 5, 2022
Uncover the importance of previsualization (previs) and go behind the scenes of The Umbrella Academy with VFX Producer Andrea Aniceto-Chavez.
October 21, 2022
Our team sits down with VFX Artist Setareh Samandari to learn more about the virtual production workflow for previs in Unity, employed on the set of the film Dark Asset.
June 7, 2022
This month is the 2022 Tribeca Festival and we’re excited about all of the incredible Made with Unity games and experiences that will be highlighted during the event. Read on to learn about some of the brilliant creators showcasing their work at Tribeca this year.
June 2, 2022
It’s been a couple of years since we’ve visited the beautiful French city of Annecy to talk at the International Animation Festival. We’re delighted to return, and we’re bringing a whole new suite of artistry tools and demos.
May 13, 2022
In a recent keynote session, thought leaders from Unity’s Art Tools division discussed the importance of creating new pipelines and workflows with an artist-first mentality. Here’s how our set of cloud-based tools can empower artists to reach the pinnacle of RT3D content creation...
October 5, 2021
Ian Failes from befores & afters sat down with Neill Blomkamp to discuss the Unity volumetric tools used on Demonic, what it meant for obtaining performances, and the director’s thoughts on how vol-cap (volumetric capture) could form part of future projects.
September 13, 2021
The filmmakers of Netflix's Stowaway took the film's most dramatic scenes a step further by utilizing Unity’s virtual camera rigs plugged into the Unity game engine to craft scenes with previs assets made by RISE FX. Here's how it worked.
September 7, 2021
Proving that augmented reality can transform an important story into a remarkable, interactive experience, Red Bull TV and eyecandylab came together to invite viewers to join the expedition of explorer Will Gadd’s The Last Ascent from their own homes. Along with Google TV they cr...
August 3, 2021
When Dr. Peter Venkman uttered the phrase “Generally you don’t see that kind of behavior in a major appliance,” he wasn’t referring to the Sony Spatial Reality Display. With a legacy of cutting-edge visuals and 3D technology, combined with an incredible optical experience, Sony’s...
June 17, 2021
Cocktail Media is the production force behind Bugsbot, the first Korean TV animation series made with Unity. Min Seok Kang, Lead Art & Technical Director of Cocktail Media with rich game development experience and a history of leading multiple projects made with Unity, introd...