July 20, 2023
SpeedTree’s latest update to 9.5 gives greater creative control for greater realism in vegetation asset creation.
June 28, 2023
The new Unity water system was first introduced for the High Definition Render Pipeline (HDRP) as part of the 2022.2 Tech Stream. The latest LTS release and upcoming 2023.1 Tech Stream extends the system’s feature set for better integration with worlds and gameplay. Dive into all...
June 2, 2023
Continue learning how to build the ‘Ōhi’a lehua tree using SpeedTree for your next game, with part two of our breakdown of the GDC 2023 demo.
May 5, 2023
Learn how to build the ‘Ōhi’a lehua tree using SpeedTree for your next game in this breakdown of our GDC 2023 demo.
November 9, 2022
The Unity for Humanity 2023 Grant is open for applications through December 9, 2022. In this blog, we share tips to guide applicants and insight from past grantees.
November 2, 2022
Relive our favorite moments, highlights, and takeaways from Unity for Humanity Summit 2022. Plus today we opened the next Unity for Humanity Grant for applications.
May 12, 2021
Discover level-design assets to liven up your game’s environment, stylize your storytelling, and chart your own course
March 18, 2019
Unity's Isometric Tilemap system allows game creators to customize and iterate detailed 2D-level designs with hexagonal grid layouts, brush tools, and more!