September 22, 2023
An open letter from Marc Whitten to the Unity community in September 2023.
September 12, 2023
In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost.
August 22, 2023
Find out how Unity is changing its engine development methodologies to provide you with the most stable builds.
August 15, 2023
High dynamic range (HDR) displays are increasingly available and capable of reproducing images with higher peak brightness and a wider color gamut for better contrast and color saturation. The Unity Editor and Standalone Players now provide cross-platform support for HDR output a...
July 11, 2023
Discover ways to use the Unity Profiler to investigate performance bottlenecks in your program and how to fix them.
July 3, 2023
Discover the latest Tech Stream (2023.1) for early access to explore the latest and newest Unity engine features.
June 28, 2023
The new Unity water system was first introduced for the High Definition Render Pipeline (HDRP) as part of the 2022.2 Tech Stream. The latest LTS release and upcoming 2023.1 Tech Stream extends the system’s feature set for better integration with worlds and gameplay. Dive into all...
June 5, 2023
Unity runtime support is now available for Windows on Arm devices.
May 29, 2023
VFX artist Sakura Rabbit shares how she approaches digital art production and provides tips for creating realistic characters in Unity.
May 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
May 23, 2023
Get ready to fuel your ambitions with the new Unity 2022 LTS release.
May 17, 2023
Marc Whitten shares an overview of Unity’s vision for the future of AI for the Editor and runtime in 2023 and beyond.