November 25, 2022
In an excerpt from the upcoming e-book, User interface design and implementation, veteran game designer Christo Nobbs examines the interplay between UI and game design.
November 14, 2022
Speed up your mobile game development process with Unity’s new Runner game template. Learn how we made the template and get tips for making the most of it.
September 9, 2022
Discover the latest from our Asset Store: The all-new UI Toolkit sample – Dragon Crashers demo, available to download for free. This new demo puts a spotlight on the Unity 2021 LTS UI Toolkit, which aims to help you build and debug adaptive runtime UIs on a wide ra...
August 10, 2022
Experience our latest real-time demo, Lion, which brings artist tools from Wētā Digital, Ziva, SpeedTree, SyncSketch, and the Unity Editor together for the first time.
April 14, 2022
Boss Room, released in early access in April of 2021, is Unity’s living educational tool for developers that now features even more elements of Unity Gaming Services (UGS) for hands-on learning of multiplayer game development.
March 21, 2022
Advancing the foundational work they did on The Heretic – seen by four million viewers – our award-winning Demo team now presents Enemies, a brand-new cinematic teaser featuring major advances for photorealistic eyes, hair, skin, and more – all rendered in real-time and running i...
March 24, 2021
We’re teaming up with HERE Technologies, the world’s leading location platform that collects data from over 100,000 sources and powers maps in over 150 million vehicles, to reimagine in-car experiences. Check out our shared vision for the future of embedded automotive human-machi...
March 19, 2021
Discover how Dragon Crashers used Unity's suite of native 2D Tools to fulfill their ambitious goals for animation, inverse kinematics, level design, and more!
January 8, 2021
Unity is collaborating with Elektrobit (EB), whose EB GUIDE platform powers in-car UIs for more than 50 million vehicles from manufacturers such as Audi, GM, and Volkswagen. Learn more about the Unity-EB HMI collaboration at our upcoming session during CES 2021.
November 25, 2020
Deep Learning is now powering numerous AI technologies in daily life, and convolutional neural networks (CNNs) can apply complex treatments to images at high speeds. At Unity, we aim to propose seamless integration of CNN inference in the 3D rendering pipeline. Unity Labs, theref...
July 10, 2020
Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.When working on The Heretic, the Demo Team developed tools to overcome many problems related to facial animation; attaching hair to skin; and ...
June 29, 2020
Creating a character with the help of Visual Effects Graph was an interesting challenge for the Unity Demo team. As someone who spent a lot of time in his career waiting for renders to finish, Demo team’s Technical Artist Adrian Lazar has appreciation for the creative options mad...