April 14, 2022
Boss Room, released in early access in April of 2021, is Unity’s living educational tool for developers that now features even more elements of Unity Gaming Services (UGS) for hands-on learning of multiplayer game development.
March 21, 2022
Advancing the foundational work they did on The Heretic – seen by four million viewers – our award-winning Demo team now presents Enemies, a brand-new cinematic teaser featuring major advances for photorealistic eyes, hair, skin, and more – all rendered in real-time and running i...
March 24, 2021
We’re teaming up with HERE Technologies, the world’s leading location platform that collects data from over 100,000 sources and powers maps in over 150 million vehicles, to reimagine in-car experiences. Check out our shared vision for the future of embedded automotive human-machi...
March 19, 2021
Discover how Dragon Crashers used Unity's suite of native 2D Tools to fulfill their ambitious goals for animation, inverse kinematics, level design, and more!
November 25, 2020
Deep Learning is now powering numerous AI technologies in daily life, and convolutional neural networks (CNNs) can apply complex treatments to images at high speeds. At Unity, we aim to propose seamless integration of CNN inference in the 3D rendering pipeline. Unity Labs, theref...
July 10, 2020
Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.When working on The Heretic, the Demo Team developed tools to overcome many problems related to facial animation; attaching hair to skin; and ...
June 29, 2020
Creating a character with the help of Visual Effects Graph was an interesting challenge for the Unity Demo team. As someone who spent a lot of time in his career waiting for renders to finish, Demo team’s Technical Artist Adrian Lazar has appreciation for the creative options mad...
June 10, 2020
Gawain is the main character from The Heretic, the real time short film made in Unity, written and directed by Veselin Efremov. This article will cover the creation of the character and give some insight into the different aspects of his production.
May 20, 2020
At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it as a project on the Unity Asset Store, so you can see for yourselves how we have approached the design of this complex character, and manipul...
May 13, 2020
When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you that one of the most requested elements of this production - the Digital Human Character and Technology stack - is now available for you to d...
May 8, 2020
My name is Plamen ‘Paco’ Tamnev, and in the last couple of years, I’ve had the pleasure to be a part of the Unity Demo Team as a 3D character/environment artist. Some of the previous projects I’ve worked on include Book of the Dead, Adam, and The Blacksmith. In this post, I will ...
February 10, 2020
Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. You should use this rendering pipeline if you want to make a game that has full Unity platform reach with best-in-class visual quality and performance. We covere...