June 5, 2023
Unity runtime support is now available for Windows on Arm devices.
July 30, 2021
Unity recently released Burst 1.5, with a focus on the addition of Arm’s Neon intrinsics. Neon intrinsics let you specify precise vector commands to get the most efficient code possible for processing workloads on Arm CPUs. While they’re normally in C/C++, Unity has brought them ...
June 1, 2021
With the introduction of the new Mobile Studio plug-in for Unity, it’s now easier to perform mobile optimizations on your mobile game.
April 14, 2021
Our High Performance C# (HPC#) compiler technology, Burst, has gone from strength to strength. In the latest version Burst 1.5, we’ve made some major improvements. In this post we’ll take you through the headline features, and show you how to make the most of Burst in your projec...
March 11, 2021
Learn how to take on mobile performance issues with profiling tools from Unity and Arm. Go in depth on how to profile with Unity, how to optimize performance drop offs and tips and tricks on getting the most out of your game assets.
February 1, 2021
Our new course, 3D Art Optimization for Mobile Applications, is designed for technical artists and content creators. Upskill your mobile game dev skills with 8 hours of materials on optimizing geometry, shaders, lighting and more. Mobile games can demonstrate a range of problems....
August 17, 2020
As part of a recent session at Unite Now, we discussed how technology in the Burst compiler enables developers who are building projects with Unity to take advantage of the Arm Neon instruction set. You can use the Burst compiler when targeting Android devices to improve the perf...
June 15, 2020
Lighting is one of the most important visual elements of your game. Our partners at Arm have provided some handy tips to help you optimize your mobile game lighting. When it comes to rendering a mobile game, lighting can be one of the biggest performance considerations. It is als...