June 25, 2020
Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now deliver experiences that blend digital content with the physical world more realistically than ever before.
With its extensive feature set and...
December 18, 2018
A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this opportunity to share how the package has evolved since developers started using it, and where it’s headed in the future.
We also want to provide...
December 11, 2018
Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a moment to celebrate this year’s advancements and where handheld AR is going in the next 12 months.
Throughout 2018, Google and Unity collab...
May 1, 2018
In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a Jenga AR game or light estimation to trigger object behavior. In this post, we want to share some cool ARCore for Unity experiments that sho...
April 6, 2018
In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of user interaction and gameplay, part II shares some more practical use cases for additional ARCore features like Instant preview and Motion tr...
March 7, 2018
AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourage you to share your own creations with the community - we’ll be actively looking for great examples!
Back in 2003, Konami released the Game...
February 23, 2018
ARCore for Unity is out of developer preview. Starting today, developers can use ARCore 1.0 for Unity to create high quality AR apps for more than 100 million Android devices.
With ARCore 1.0, your mobile AR apps can now reach millions of Android devices across different makes a...
November 16, 2017
During our talk at Unite Austin 2017, we brought up scaled content and why you would want it. We also discussed why you would not want to scale the content itself, but use "camera-tricks" to do the scaling. We showed two options for scaling content, one of them uses one camera, w...
November 1, 2017
One of the aims of our talk at Unite Austin 2017 was to provide an introduction to AR and show people what ARKit and ARCore can do. But most importantly, we wanted developers who were using those platforms to be excited about creating on them. To that end, we built the talk aroun...
September 12, 2017
Today Apple announced that iOS 11 will launch on September 19, and with it the official release version of the ARKit framework. Soon developers will be able to publish Unity ARKit apps to the App Store, unlocking hundreds of millions of users worldwide.
Since the original announ...
August 29, 2017
Google's ARCore SDK preview is available today for Unity 2017.2b9. ARCore will enable AR (Augmented Reality) development for the entire Android ecosystem, giving developers the ability to build captivating AR experiences for millions of users, without the need for specialized har...