February 24, 2023
In this two-part article, Software Engineer Kevin Vacheresse looks at job system overhead users had with Unity’s former job system and how the engineering team has addressed this in the 2022.2 Tech Stream release. For part one, get to know some of the background on this paralleli...
February 8, 2023
In this blog, Unity Senior Technical Product Manager Jeff Riesenmy offers a guide to the most important factors for developers to consider in order to get the most out of the Addressables system on a project.
September 12, 2022
The conditions that an API can or should be called are sometimes unclear. In this blog, Unity Senior Software Engineer Javier Abud explains why lacking this information can cause things to go awry – and how you and your team can course correct.
April 29, 2022
Optimizing your application requires being able to accurately measure how your project consumes hardware resources. Extending the Unity Profiler with your own performance metrics enables you to better understand your application’s unique performance story. In this post, we will c...