August 10, 2023
Unity Wētā Tools bring together award-winning solutions from Wētā Digital, Ziva, SpeedTree, and Unity for character, environment, and compositing. Discover how this product suite can transform creativity.
July 5, 2023
Our new sample, Happy Harvest, shows new techniques for creating 2D lights, shadows, animation, and VFX with the Universal Render Pipeline in Unity 2022 LTS.
June 27, 2023
Every object, every system, and every pixel in games will eventually be touched by AI. Get to know Unity’s newest AI products for creators: Unity Muse, an expansive platform for AI-driven assistance during creation, and Unity Sentis, which enables developers to embed neural netwo...
June 22, 2023
Find out how TECHO and Unsaid Studio used SyncSketch when developing their collaborative, animated short film, Panchita! The Girl with the Dancing Heart.
June 19, 2023
Unity’s Brian Anderson shares tips and tricks for simulating film-quality characters in games with Ziva VFX, powered by machine learning.
June 15, 2023
Unity interviews Sony Pictures Imageworks's Andrew Anderson and Brian Cohen about how they used Ziva VFX to create the characters Blue and Red in The Sea Beast for Netflix.
May 15, 2023
Two members of the Fika Productions art and animation team take you behind the scenes of the artistic journey they went through to develop the studio’s seafaring roguelite title, Ship of Fools.
April 25, 2023
Discover how Chocolate Tribe used Ziva’s powerful simulation and deformation software to create a photoreal, animated Muhammad Ali for an advertisement.
March 1, 2023
The Ziva team is always striving to provide better performance, and – with this update to 2.1 – has improved the quality of the simulations as well as general ease of use for this Unity tool.
February 14, 2023
Together, Unity and Wētā Digital have been working to bring Wētā tools – including those used to make Avatar: The Way of Water – into the hands of developers and creators. With the first being released this year, learn more about what’s to come.
December 16, 2022
Brian Anderson, senior solutions engineer, shows us how to use Ziva and machine learning to simulate a feature animation-ready character.
November 30, 2022
Thomas Proux, the LookDev artist and digital landscaper behind Bonsai Garden, shares insights on working in 3D and tips for growing into a seasoned artist.