May 5, 2022
Our most comprehensive 2D game development guide is now available to download for free. Over 120 pages long, it covers all aspects of 2D game development for artists. This includes roundtripping between Unity and your digital content creation (DCC) software, sprite creation, laye...
September 1, 2021
Our new e-book, 70+ tips to increase productivity with Unity 2020 LTS, is now available. In connection with its launch, we’re writing a series of blog posts that highlight some of the time-saving tips and tricks you’ll get from this free guide.
April 20, 2021
Want to know how you can make on-the-fly tweaks to animation assets without their source files, or mock up the concept art for your next project with a few clicks? Unity Technical Artist Victor Kam shows you how to unlock these workflows easily and quickly with ArtEngine.
March 26, 2021
What happens when you take a badger, a bullfrog, a bunny, and a bear, and bring them together in a Unity scene?
October 6, 2020
A clever mix of live-action and made-with-Unity animation, the TV series Dead Pixels originally aired on Channel 4’s E4 in the UK. This summer, it landed a weekly slot on U.S. network The CW. Now, London animation studio Keyframe Studios finds itself delivering season two sequenc...
July 28, 2020
Find out how a creative agency used Unity to land an ad campaign for Nike and produce four heart-pumping video spots featuring animated, video game-style versions of top athletes in just one month.
The artists at Nashville-based creative agency IV Studios aren’t just advertising...
July 10, 2020
Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.When working on The Heretic, the Demo Team developed tools to overcome many problems related to facial animation; attaching hair to skin; and ...
June 18, 2020
A year ago, Unity introduced a preview package called Animation Rigging, and we’re adding new functionality to it in 2020. We’re also sharing new presentations from GDC and Unite Now, which detail the expanded possibilities and show the creative potential and flexible workflows o...
February 13, 2020
In its quest to release 60 animated episodes of TOMONCAR in a single drop, Studio Gale was determined to streamline processes and make its pipeline more efficient. By switching to Unity for rendering, timelines, and post-processing, the studio cut its production time (and demands...
December 3, 2019
Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanese animation industry.
Few Japanese studios have explored the potential of Unity as a production tool for anime because they don’t kno...
November 26, 2019
Japanese animation studio Graphinica, Inc., creators of innovative TV and cinema animation productions, set out to discover whether it’s possible to produce theater-quality anime using real-time rendering. We collaborated with the studio to develop a proof of concept, then shared...
September 5, 2019
Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.
We've been exploring many of the possibilities that this package of...