March 1, 2023
The Ziva team is always striving to provide better performance, and – with this update to 2.1 – has improved the quality of the simulations as well as general ease of use for this Unity tool.
February 14, 2023
Together, Unity and Wētā Digital have been working to bring Wētā tools – including those used to make Avatar: The Way of Water – into the hands of developers and creators. With the first being released this year, learn more about what’s to come.
December 16, 2022
Brian Anderson, senior solutions engineer, shows us how to use Ziva and machine learning to simulate a feature animation-ready character.
November 30, 2022
Thomas Proux, the LookDev artist and digital landscaper behind Bonsai Garden, shares insights on working in 3D and tips for growing into a seasoned artist.
October 25, 2022
As we transition to .NET CoreCLR, which brings a more advanced and efficient garbage collector (GC), see how Unity has changed its AnimationEvent to work correctly with this new GC.
October 17, 2022
The first-of-its-kind, Unity for technical artists: Key toolsets and workflows, compiles detailed summaries of all Unity systems, features, and workflows for experienced technical artists. Preview the guide and download it today.
May 5, 2022
Our most comprehensive 2D game development guide is now available to download for free. Over 120 pages long, it covers all aspects of 2D game development for artists. This includes roundtripping between Unity and your digital content creation (DCC) software, sprite creation, laye...
December 7, 2021
We sat down with game designer Christo Nobbs, who explains his approach to designing for emergent gameplay with the help of a few key Unity features.
November 5, 2021
For decades, flat-painted skyboxes and HDRIs have been the go-to solutions for sky and cloud rendering. Now, thanks to the brand-new Volumetric Clouds in HDRP, you can populate your worlds with dynamic clouds.
September 1, 2021
Our new e-book, 70+ tips to increase productivity with Unity 2020 LTS, is now available. In connection with its launch, we’re writing a series of blog posts that highlight some of the time-saving tips and tricks you’ll get from this free guide.
June 17, 2021
Cocktail Media is the production force behind Bugsbot, the first Korean TV animation series made with Unity. Min Seok Kang, Lead Art & Technical Director of Cocktail Media with rich game development experience and a history of leading multiple projects made with Unity, introd...
June 10, 2021
In our new interactive ebook “Top 2021 Trends in Media and Entertainment”, twenty industry experts reveal that even in the midsts of a pandemic, the media and entertainment (M&E) business - from major studios to indie creators - pushed forth innovation and reassembled their r...