August 17, 2023
In this guest blog, the Rubber Duck Games team breaks down the journey to developing a boss fight for Evil Wizard – from design and prototyping to animation, testing, balancing, and finalizing the visual effects.
July 5, 2023
Our new sample, Happy Harvest, shows new techniques for creating 2D lights, shadows, animation, and VFX with the Universal Render Pipeline in Unity 2022 LTS.
May 15, 2023
Two members of the Fika Productions art and animation team take you behind the scenes of the artistic journey they went through to develop the studio’s seafaring roguelite title, Ship of Fools.
December 22, 2022
We’ve compiled top-rated tools and starter packs to support your next project. Whether you’re an expert game developer or just beginning, discover a selection of free assets available now.
October 26, 2022
See how a professional developer new to multiplayer games learned Netcode for GameObjects for the first time and built our game sample, Galactic Kittens.
October 17, 2022
The first-of-its-kind, Unity for technical artists: Key toolsets and workflows, compiles detailed summaries of all Unity systems, features, and workflows for experienced technical artists. Preview the guide and download it today.
September 9, 2022
Discover the latest from our Asset Store: The all-new UI Toolkit sample – Dragon Crashers demo, available to download for free. This new demo puts a spotlight on the Unity 2021 LTS UI Toolkit, which aims to help you build and debug adaptive runtime UIs on a wide ra...
May 5, 2022
Our most comprehensive 2D game development guide is now available to download for free. Over 120 pages long, it covers all aspects of 2D game development for artists. This includes roundtripping between Unity and your digital content creation (DCC) software, sprite creation, laye...
December 17, 2021
The Unity 2021.2 Tech Stream release is now available. As part of this release, we’ve included a number of new features and improvements for artists and designers like you to optimize your creative workflows and create deeply immersive experiences.
July 30, 2021
Jarek Majewski is a freelance 2D artist and coder who created the art and animations for our latest 2D sample project, Dragon Crashers. Talking with Eduardo from the Unity 2D team, Jarek opened up about his creative process, tips for creating sprites, 2D lighting and animations, ...
April 20, 2021
2D games are made from hundreds or even thousands of sprites. The 2D team at Unity is continuously working to improve round-tripping workflows, including the steps needed to import, and iterate on, assets. A major improvement is the 2D PSD Importer package. Read on to learn ...
March 19, 2021
Discover how Dragon Crashers used Unity's suite of native 2D Tools to fulfill their ambitious goals for animation, inverse kinematics, level design, and more!