June 9, 2020
Unity 2019.1, 2019.2, and 2019.3 have brought lots of improvements in rendering, Editor UI, node-based authoring tools, and more. Today, we’re releasing Unity 2019 LTS, which includes all of these features, as well as additional fixes for maximum stability.
As part of our commit...
February 24, 2020
Want to learn how to use Unity's HDRP to create high fidelity graphics? Read about the latest 2019.3 release and how you can achieve photorealistic visuals.
February 21, 2020
Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition Render Pipeline (HDRP). This node-based editor enables beautiful, complex effects.
The Visual Effect Graph is Unity’s next-generation visu...
January 28, 2020
This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other improvements. The High Definition Render Pipeline and many 2D packages are now verified for 2019.3.
Regardless if you work in games, entertainment, autom...
December 12, 2019
With a new release candidate version of 2019.3, we’re entering the final stages of testing for release readiness.
When we label a Unity version a “release candidate,” it means that we’re finalizing the last step of the beta testing phase and are in the final stage just before th...
November 5, 2019
Play Mode is at the core of what makes Unity fun to work with. But as your projects get more complex, it can take a while to get started. The faster you can enter and exit Play Mode, the faster you can make and test changes. That’s why we’re introducing Configurable Enter Play Mo...
October 22, 2019
Unity 2019.3 beta brings quite a few updates to our PhysX integration. This will make the current implementation more precise, faster, and more robust.
We’ve upgraded the PhysX library to PhysX 4.1 from PhysX 3.4. For more information, see the section “Migrating from PhysX SDK 3...
September 20, 2019
We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautiful graphics and performance while scaling to a wide range of platforms. The Universal Render Pipeline supports the latest artist tools, and ...
August 27, 2019
The last beta release of the 2019 cycle, Unity 2019.3b, is here and it comes packed with new features, improvements, and a completely refreshed interface. Download it to get an early look at these highlights as well as to explore the new Input System, post-processing in the Unive...
June 17, 2019
Unity 2019.3 will add support for using Unity as a library controlled by native Android/Java and iOS/Objective C apps so you can easily insert AR and other Unity features.
We know there are times when developers using native platform technologies (like Android/Java and iOS/Objec...