May 28, 2019
We’re excited to introduce the Terrain Tools package (preview) for Unity 2019.1. This package contains over 15 new sculpting tools, as well as a utility toolbox to streamline terrain workflow. The Terrain Tools package contains brand new sculpting tools and a collection of common...
May 14, 2019
The Animation Rigging package for Unity 2019.1 enables users to set up procedural motion on animated skeletons at runtime. You can use a set of predefined animation constraints to manually build a control rig hierarchy for a character or develop your own custom constraints in C#....
May 8, 2019
The 2019.1 releases of PiXYZ STUDIO and PiXYZ PLUGIN for Unity deliver some major advancements, including new and improved algorithms, a revamped UI, and tighter integration with Unity. These advancements bring better quality models, faster processing, and greater productivity to...
April 23, 2019
UIElements is a new retained mode UI framework for Unity, available now as a public API for Unity 2019.1. In its current form, it’s a tool that makes it easier for you to extend the Unity Editor. In-game support and visual authoring will come in future releases.
April 16, 2019
The first TECH Stream release of the year – Unity 2019.1 – is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Render Pipeline (LWRP), and Shader Graph. Also, there are numerous innovations for animators, mobile developers,...
March 14, 2019
Every year at GDC we make major announcements and debut our latest technologies. We can’t wait to reveal our latest features, jaw-dropping demos, spectacular games made with Unity, and plenty more next week. Here’s how you can stream our keynote, as well as some opportunities to ...
January 31, 2019
2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when developing for Android and your workflows in general. Read on to get more detai...
November 26, 2018
We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature is all about, how it can help your project, what all our future plans for it and how can you get involved in the process.