August 7, 2018
In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually. We have added a lot of exciting new features recently. Download Unity 2018.2 and our new demo project to explore them! Some of the features that are new to Shader Graph in 201...
July 11, 2018
We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related to the scripting runtime, thanks to all of the great feedback we have received since the .NET 4.x Equivalent scripting runtime became officia...
July 10, 2018
Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shader Graph give artists and developers more power, while the C# Job System, Burst Compiler and ECS make it possible to take advantage of multi...
May 16, 2018
The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tradition of our beta sweepstakes.
If you haven’t already read the blog about what’s new in the Unity 2018.2 beta, you can find it right here...
May 7, 2018
The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stages of two innovations: the Scriptable Render Pipeline and the Entity Component System. Together, they make it easier for creators to de...