While tvOS is built on iOS heritage, it went under heavy cleanup process: numerous of frameworks are absent on tvOS and some new requirements are in place. TV in general is quite different in terms of how content is presented, consumed and interacted, which makes it more accurate to treat it as a separate platform rather than extension of the iOS platform.
Currently, we are working with a closed focus group to iterate, improve and polish Apple TV support. If you’re getting an Apple TV devkit, don’t hesitate to ping us, we would be happy to add you to that group. When we feel it is ready, we will open it up for public beta testing. We don’t have any dates to share yet; although we expect this to happen later this fall.
Apple tvOS deployment will be available to Pro developers as a part of the iOS Pro add-on license. If you use Unity’s Personal Edition, you can also deploy to tvOS.
There is no need to wait until the new generation of devices ship. It’s possible to begin preparing your game content for tvOS already now. You can get pretty close to the tvOS experience by connecting an iPhone6+ to an external TV via HDMI cable and pairing it with a wireless MFi certified Game Controller. Here is a quick checklist of what your game should pass to be ready for tvOS:
Don’t forget to try brave new ideas on how to make your game benefit from the new experience of a big TV screen and the whole family watching and playing your game together. The tvOS store is unique and promises lots of fun times ahead! Enjoy!