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iphone_1.5_released

Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.

Some of the highlights from this major point release include:

Significant Performance Boosts

  • Up to 3x faster than 1.0.3.
  • Performance critical paths rewritten to take advantage of VFP coprocessor, animation skinning is up to 4x faster.
  • Automatic batching of meshes to reduce draw calls.

Built-in Anti-piracy Protection

  • Identify if Apple DRM was removed from the application bundle and modify application behaviour accordingly.

More Power

  • Full support for native Objective C and C++ code opens full access to the iPhone 3.x APIs and custom plugins.
  • Access to video-playback, on screen keyboard support, and GPS/location services.
  • Support for 8-texture shading on iPhone 3GS with automatic fallbacks for iPhone 3G.

Better Docs

  • Detailed instructions on iphone-specific optimizations.
  • New 150 page tutorial to get you up to speed with iPhone game making.

Further information about this release, a download link for the update, and a link to the Penelope Tutorial can all be found here: http://unity3d.com/unity/whats-new/iphone-1.5

August 25, 2009 in Technology | 1 min. read