Just like you guys, we sometimes have to make difficult decisions about which platforms to target. For us, doing so often involves speculating about what the fast-changing gaming environment will look like in what is effectively the dim yet not so distant future. Sometimes, things don’t work out as we expected.
As of today, we will stop selling Flash deployment licenses. We will continue to support our existing Flash customers throughout the 4.x cycle.
When we started working on a Flash deployment add-on some 18 months ago we had high hopes for the future of Flash as a gaming platform. The performance of early builds was promising, and Adobe seemed to be dedicated to making it a success. Since then much has changed.
We know that some of you have, like us, invested heavily in targeting Flash. We will do all we can to support you. We will keep the current Flash deployment feature set functioning throughout the Unity 4.x cycle, and will include bug fixes made in upcoming Unity 4.x iterations. We do not plan, however, to make further significant investments in deployment to the platform.
We encourage license holders who have questions or concerns about Flash deployment to contact us directly at firstname.lastname@example.org or contact their account manager.
Getting your Unity content on the Web: What the future holds
Though we are phasing out Flash deployment, Unity will continue to break new ground when it comes to bringing high-end content to the Web.
Uptake of the Unity Web Player is growing exponentially, and, given its increasing popularity amongst Facebook gamers and new Facebook-friendly features, we expect this trend to continue over the coming year. All Unity users can publish content to the Web Player.
Work is also underway behind the scenes on an exciting new Unity web publishing initiative that we can’t wait to tell you about. We’ll be providing more details of this soon.
Update: if you have a project where you need the Unity for Flash tools, please contact our sales department.