This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply them to a mesh and edit parameters.
Substance materials are procedurally generated assets, from technology developed by Allegorithmic. A 'substance' is basically a set of maps, defining a whole material with all channels: Diffuse, Normal, Specular, Bump, etc. 3DS Max and Maya have substance support for rendering, but now with Unity implementation we can make use of them in real-time applications.
There are a number of reasons to use of procedural materials:
The Asset Store in unity (Window > Asset Store) includes free and paid substance packages available to browse.
To customise a substance material and apply in Unity follow these steps: