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Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

July 21, 2017 in Technology | 1 min. read
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Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm)

ACM SIGGRAPH Courses 2017

Abstract

We recently introduced a new real-time area-light shading technique dedicated to lights with polygonal shapes. In this talk, we extend this area-lighting framework to support lights shaped as lines, spheres and disks in addition to polygons.

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July 21, 2017 in Technology | 1 min. read

Is this article helpful for you?

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Topics covered