The AssetBundle workflow has evolved a lot in Unity 5, but we are aware that there are still some issues. Since the release of Unity 5, we have spent a fair amount of time learning how you are actually using AssetBundles in production. We have also had a few public roundtables at events such as Unite 2015 Tokyo and discussed with you directly, to get a deeper understanding of what would make the wide variety of developers in Unity community happy.
After this research, we have found that following issues are very common among various studios:
An easy to learn and flexible visual tool for creating a build pipeline that can support some of the complexities of real productions, the Asset Bundle graph tool provides a workflow with the following features:
We have come to the point when we’re ready to share this with you. Like many other tools we released recently, we are releasing this tool in open-source, under the MIT license. The tool is still in prototype phase, so we would be delighted if you gave it a try and tell us what you think. You can also freely modify the tool to match your needs, or join in its development.
Attending Unite 16 in Los Angeles? Don't miss our session with Lead Engineer Stephen Palmer and others from the AssetBundle tech team. Bring your AssetBundle questions, stories, and feedback. Learn how others are using this feature and help drive its future direction.
Track: Breakout 2
Time: Thursday, 1:00PM PST