We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and utilities that will help you solve many of the hard problems that come with AR development. We call it AR Foundation.
Unity has always been at the forefront of handheld AR development and we’ve supported ARCore and ARKit from the start. But with AR Foundation and the software architecture it leverages, we can now offer developers a common API which supports core functionality for ARCore, ARKit, and future platforms.
AR Foundation is integrated with Unity via the Package Manager, so it’s easy to integrate into your new projects. We are focused on adding support for new features and platforms into AR Foundation. At the same time, we’ll continue to support the platform-specific plugins developers may be using in existing projects.
We’re optimistic about the future of both handheld AR and wearable AR and will continue investing in platform support and developer tools as the technology evolves and the market for AR grows.
This initial release of AR Foundation provides support for the core functionality of most AR apps:
And this feature set is just the beginning. AR Foundation will evolve to provide access to new platform features and helpful utilities while maintaining backward compatibility.
The sample scene establishes an AR session, renders the camera image as background, displays depth and plane data, and performs ray-casts in response to screen touches. It’s a great starting point for building your own apps based on AR Foundation. See the documentation for more details on these and other features.
We will be sharing more details of our progress on workflow improvements, additional sample content, and support for the latest platform features in upcoming blog posts. We want to hear what you think of AR Foundation so far and what features you want for making great multi-platform AR experiences. Please join us on the Handheld AR Forum.