Search Unity

Multi-platform Handheld AR in 2018

June 15, 2018 in Technology | 2 min. read
Topics covered

Is this article helpful for you?

Thank you for your feedback!

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and utilities that will help you solve many of the hard problems that come with AR development. We call it AR Foundation.

Unity has always been at the forefront of handheld AR development and we’ve supported ARCore and ARKit from the start. But with AR Foundation and the software architecture it leverages, we can now offer developers a common API which supports core functionality for ARCore, ARKit, and future platforms.

AR Foundation is integrated with Unity via the Package Manager, so it’s easy to integrate into your new projects. We are focused on adding support for new features and platforms into AR Foundation. At the same time, we’ll continue to support the platform-specific plugins developers may be using in existing projects.

We’re optimistic about the future of both handheld AR and wearable AR and will continue investing in platform support and developer tools as the technology evolves and the market for AR grows.

AR Foundation features

This initial release of AR Foundation provides support for the core functionality of most AR apps:

  • Planar surface detection
  • Depth data represented as point clouds
  • Performant pass-thru rendering
  • Reference points to aid in anchoring virtual objects to the physical world
  • Estimates for average color temperature and brightness
  • Tracking device position and orientation in physical space
  • Utilities for scaling content properly in AR
  • Raycasting against plane and depth data

And this feature set is just the beginning. AR Foundation will evolve to provide access to new platform features and helpful utilities while maintaining backward compatibility.

Getting Started

  1. Make sure that you have installed Unity 2018.1 or higher. If you are targeting Android be sure to have the Android Build Support Component installed and if you are targeting iOS be sure to have the iOS Build Support Component installed.
  2. Clone the arfoundation-samples GitHub repository and checkout the master  branch. This project automatically installs the following required packages: AR Foundation, ARCore XR Plugin, and ARKit XR Plugin.
  3. Open SampleScene.unity and deploy to a compatible Android or iOS device.

The sample scene establishes an AR session, renders the camera image as background, displays depth and plane data, and performs ray-casts in response to screen touches. It’s a great starting point for building your own apps based on AR Foundation. See the documentation for more details on these and other features.

Give Us Your Feedback

We will be sharing more details of our progress on workflow improvements, additional sample content, and support for the latest platform features in upcoming blog posts. We want to hear what you think of AR Foundation so far and what features you want for making great multi-platform AR experiences. Please join us on the Handheld AR Forum.

June 15, 2018 in Technology | 2 min. read

Is this article helpful for you?

Thank you for your feedback!

Topics covered