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Character Customization & AssetBundles

November 25, 2009 in Technology | 1 min. read
Placeholder image Unity 2
Placeholder image Unity 2
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A while ago, I was talking to a customer who was trying to figure out how to best make a customizable character in their game. After explaining how I'd do it, I figured it would make good material for a more extensive demo project. Bas Smit (who wrote it) and myself just gave a presentation on the project during the Unite conference. 

November 25, 2009 in Technology | 1 min. read