28 августа 2019 г.
In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose whether global illumination is received from lightmap or Light Probes. This seemingly minor change can have a huge ...
10 ноября 2015 г.
Мы также хотели посмотреть, как будут выглядеть в Unity архитектурные интерьеры и какой уровень качества визуализации мы можем получить с помощью новых технологий. Вот видео того, что мы получили:
5 ноября 2015 г.
We've teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use. He previously built the Shrine Arch-viz demo. This time, however, the goal was to build a demo aimed at game developers requiring rea...
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18 февраля 2015 г.
Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflows.
If you’re using the Unity 5 beta, you can download the Viking Village package from the Asset Store to get insights into how you can asse...