Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.
In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose whether global illumination is received from lightmap or Light Probes. This seemingly minor change can have a huge ...
The first TECH Stream release of the year – Unity 2019.1 – is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Render Pipeline (LWRP), and Shader Graph. Also, there are numerous innovations for animators, mobile developers,...
2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when developing for Android and your workflows in general. Read on to get more detai...
Our latest release, and the final installment in the Unity 5 cycle, includes the Progressive Lightmapper preview, new Light Modes, Vulkan support, a new video player, support for Facebook Gameroom, Google Daydream and much more.
Unity 5 launched two years ago at GDC 2015, and to...
Мы предусмотрели множество автоматических тестов. В Unity есть встроенные юнит-тесты, интеграционные тесты, системные тесты, которые работают и в редакторе, и в игровом режиме. И, наконец, у нас появились тесты графики. Такие тесты позволяют визуализировать сцену с использованием...
Unity, логотипы Unity и другие торговые знаки Unity являются зарегистрированными торговыми знаками компании Unity Technologies или ее партнеров в США и других странах (подробнее здесь). Остальные наименования и бренды являются торговыми знаками соответствующих владельцев.