July 12, 2021
We are excited to share a new open-source environment to further demonstrate what ML-Agents can do. DodgeBall is a competitive team vs. team shooter-like environment where agents compete in rounds of Elimination or Capture-the-Flag.
May 5, 2021
Today, we’re delighted to announce the v2.0 release of the ML-Agents Unity package, currently on track to be verified for the 2021.2 Editor release.
November 11, 2020
Each summer, interns join AI@Unity to develop highly impactful technology that forwards our mission to empower Unity developers with Artificial Intelligence and Machine Learning tools and services. This past summer was no different, and the AI@Unity group was delighted to have 24...
November 11, 2019
In v0.9 and v0.10 of ML-Agents, we introduced a series of features aimed at decreasing training time, namely Asynchronous Environments, Generative Adversarial Imitation Learning (GAIL), and Soft Actor-Critic. With our partner JamCity, we previously showed that the parallel Unity ...
April 15, 2019
Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations running on a single machine. This upgrade will enable game developers to create character behaviors by significantly speeding up training of De...