February 17, 2021
A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import and compression optimization is a key part of this. Compared to other game assets, textures typically take up the majority of hard disk spac...
March 26, 2018
This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license.
August 27, 2015
Sometimes when we try to make things better (better looking, faster, more flexible, etc.), we find that some old corner case or old hardware limitations get in the way. In general, we try to keep as much as possible working between versions of Unity, but sometimes the potential b...
February 6, 2015
In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new lightmapping workflow and so on), but we've also worked on rendering internals. Besides typical things like "optimizing it" (e.g. multithrea...
January 18, 2015
A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more.
January 10, 2015
I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone’s being confused” (quickly tried on several textures, did not notice any regression). But then I got a proper bug report with several textu...