This reading list groups some of the top technical blogs for devs from devs that we’ve shared to date. Whether posted in 2017 or 2023, each article in this list represents a resource our readers regularly return to.
It is not so common to have either resources or budget to author smoke, fire and explosion flipbooks in video game industry. Here are some image sequences we want to share with you under CC0 license. Feel free to use them in your projects.
At Unity Labs Paris, we are work...
Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods – from PlayerPrefs to serializing data, encrypting it, and writing to a file.
In this blog, Unity Senior Technical Product Manager Jeff Riesenmy offers a guide to the most important factors for developers to consider in order to get the most out of the Addressables system on a project.
UI Toolkit is a collection of features, resources, and tools made for developing user interfaces and Editor extensions. First introduced as UI Elements, UI Toolkit offers a retained-mode UI framework to facilitate the development of custom UI for Unity Editor extensions.
Many creators want to make a “retro” game but aren't sure how to acquire that look and feel. Read more to find out how to create an 8-bit retro game with Unity.
Adding deep links within your Unity project is a simple way to drive users directly to specific content in a mobile app – no navigation required. That content becomes easily shareable and more interactive, bringing new users, guiding existing users to new content, and more. A dee...
Unity's Isometric Tilemap system allows game creators to customize and iterate detailed 2D-level designs with hexagonal grid layouts, brush tools, and more!
In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’ll demonstrate how you can create your own vertex animation shaders, and provide some common examples such as a wind and a water shader. If y...
On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all sorts of innovative and brilliant solutions for complex graphics, performance, and design problems. We also see the same set of issues and s...
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