28 de agosto de 2019
In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose whether global illumination is received from lightmap or Light Probes. This seemingly minor change can have a huge ...
5 de novembro de 2015
We've teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use. He previously built the Shrine Arch-viz demo. This time, however, the goal was to build a demo aimed at game developers requiring rea...
18 de fevereiro de 2015
Durante o desenvolvimento da Unity 5, utilizamos internamente o projeto Viking Village para testes dos workflows de shading e iluminação.
Se você está utilizando a versão beta da Unity 5, você pode baixar o projeto Viking Villa da Asset Store