Unity Engineering Manager for .NET Compilers and Runtimes Josh Peterson walks through some of the recent changes the team has made to marshal string data across the managed/native boundary in a GC-safe way for the new CoreCLR garbage collector.
In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose whether global illumination is received from lightmap or Light Probes. This seemingly minor change can have a huge ...
The first TECH Stream release of the year – Unity 2019.1 – is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Render Pipeline (LWRP), and Shader Graph. Also, there are numerous innovations for animators, mobile developers,...
2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when developing for Android and your workflows in general. Read on to get more detai...
For this proof of concept, we added Metal Tessellation support to Unity, along with Metal Compute and native Metal shading language support. We can’t wait to ship support for these in future versions of Unity.
App slicing is very useful on iOS platform, because it helps the developers to pack more assets into the initial app bundle and still stay within the 100MB over-the-air download limit. To achieve this objective, the developer may also use the counterpart of app slicing, on-demand...
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