17 de outubro de 2019
As assinaturas de licenças e os contratos personalizados atuais não serão afetados. Acesse as Perguntas Frequentes abaixo se tiver dúvidas.
28 de agosto de 2019
In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose whether global illumination is received from lightmap or Light Probes. This seemingly minor change can have a huge ...
16 de abril de 2019
The first TECH Stream release of the year – Unity 2019.1 – is now available. It includes many new production-ready features such as the Burst Compiler, the Lightweight Render Pipeline (LWRP), and Shader Graph. Also, there are numerous innovations for animators, mobile developers,...
31 de janeiro de 2019
2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor and improvements to both your potential iteration speed when developing for Android and your workflows in general. Read on to get more detai...
17 de junho de 2016
For this proof of concept, we added Metal Tessellation support to Unity, along with Metal Compute and native Metal shading language support. We can’t wait to ship support for these in future versions of Unity.
28 de dezembro de 2015
App slicing is very useful on iOS platform, because it helps the developers to pack more assets into the initial app bundle and still stay within the 100MB over-the-air download limit. To achieve this objective, the developer may also use the counterpart of app slicing, on-demand...
18 de fevereiro de 2015
Durante o desenvolvimento da Unity 5, utilizamos internamente o projeto Viking Village para testes dos workflows de shading e iluminação.
Se você está utilizando a versão beta da Unity 5, você pode baixar o projeto Viking Villa da Asset Store
17 de fevereiro de 2015
The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especially when working in a team will the improvements be beneficial.Scene ConflictsOne of biggest annoyances when working in a team is conflicts i...