June 7, 2021
At this year’s WWDC, Apple announced their exciting new technology for capturing real-world objects. Unity has been working closely with Apple to bring Object Capture into our Companion-to-Editor workflows.
October 2, 2019
Unity Mars is a new Unity toolset specifically designed to help our creators make better spatial experiences and games that can run anywhere in the world. It has two key parts: a Unity extension and companion apps for phones and AR head-mounted displays (HMDs). We are at a fascin...
November 21, 2017
Since we first released the pre-alpha of EditorXR in December, we’ve been hard at work refining, collaborating, and experimenting. Today we’ll be covering some of the highlights. Bonus: Our friends at Kinematic Soup have been hard at work on Scene Fusion and have an update&n...
March 14, 2017
We’re looking for the most useful tool for VR developers, and the best demonstration of innovation, experimentation, and creativity -- and we’ll make it worth your while. The winner will receive $10,000 -- and if you’re attending Vision Summit 2017, we’ll set you up for lunch wit...
May 16, 2016
Second of a three-part series based on the talk: Cognitive Implications of VR, at Vision Summit February 2016. The first article can be found here.
March 21, 2016
At Labs, one of our primary VR projects is building out Unity’s functionality for work in VR HMDs, which we’ve dubbed EditorVR. Work is underway, and we’ve demoed the technology publicly, first at Vision Summit in Los Angeles earlier this year.
The first demo of EditorVR, at Visi...