March 1, 2019
Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-platform inference. This upgrade will enable developers to run the neural network models produced by the Unity ML-Agents Toolkit on all the ...
August 12, 2015
Hey folks, we're in the middle of SIGGRAPH 2015 in sunny Los Angeles. As usual, we've been blown away, seeing what everyone in the community has been working on over the last year. SIGGRAPH has historically been the first place to see the latest advances in graph...
January 15, 2013
Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile hardware - soft shadows, depth of field, real-time reflections and stunningly detailed environments.
What started out nearly...
November 7, 2012
The Butterfly Effect animated short made big waves at Unite 2012 in Amsterdam. It was shown in video form and demonstrated in-engine for the first time during the keynote. It gave attendees the first glimpse into the steps being taken to include and improve the tools needed to cr...
August 14, 2012
This year was a debut for SIGGRAPH Mobile - a full day program dedicated to Mobile graphics during SIGGRAPH 2012 conference in Los Angeles. Mobile becoming part of the graphics conference proves that this sector advances by leaps and bounds - both technology and applica...
September 29, 2011
Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOWGUN at Unite'11 slides. And sorry for poor projector image.