February 23, 2023
Unity’s Anthony Yakovlev and Siobhan Fitzgerald-Gibson share the latest updates to physics tools in the 2022.2 Tech Stream, including changes made based on direct customer feedback.
May 12, 2022
The Physics Debugger is an essential tool for understanding the inner workings of the physics engine, as well as for making sense of the particular behavior observed in a project. A good debugger is a critical tool for authoring convincing, modern, rich physics. With that in mind...
August 20, 2021
Unity 2021.2 beta contains usability improvements to the physics features that enable new use cases while providing easier authoring and faster debugging in the field of robotics.
May 20, 2020
Unity's physics engine has a new feature to help you create your industrial designs. Learn how ArticulationBody can benefit your future designs.
October 22, 2019
Unity 2019.3 beta brings quite a few updates to our PhysX integration. This will make the current implementation more precise, faster, and more robust.
We’ve upgraded the PhysX library to PhysX 4.1 from PhysX 3.4. For more information, see the section “Migrating from PhysX SDK 3...
November 12, 2018
The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we ship the latest available version of PhysX to date. We aim to improve performance and stability and make it extremely easy for you to upgrade y...