April 28, 2014
Hello everybody! My name is Emil and I will be your guide on this tour of Behave 2 for Unity. Having previously worked at Unity Technologies from April 2009 to July 2013, I am now a freelance game AI developer under my company - and nickname - “AngryAnt”.
August 26, 2013
How do you monetize iOS games with in-game advertising without breaking up a cohesive gameplay experience? PaeDae, the new Online Service partner to the Asset Store, makes it easy to incorporate advertising in a more subtle, user-initiated approach that actually benefits yo...
August 26, 2013
A chat with Asset Store publisher Profi Developers
What do you sell in the Asset Store?
Daniel Sklar (CTO): We primarily prepare 3D environment assets, such as cities, nature, and industrial or military buildings and vehicles. We also produce helpful tools, such as scripts ...
August 26, 2013
All Access Pass by Mixamo
Mixamo’s new All Access pass is now available to Unity developers directly from the Unity Asset Store. An All Access pass is an annual plan that gives you access to Mixamo’s entire offering, including:
• Auto-Rigger: Automatically rig ...
July 18, 2013
The idea of 'Code Once - Deploy Everywhere' has been a Unity development mantra since its inception. With most of the tough porting work handled under the hood by Unity Technologies, porting games has become largely about producing a great user experience. Maintaining a quality ...