July 3, 2019
Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking with the CPU and GPU Progressive Lightmapper. A real-time GI replacement solution will be delivered in 2021.1. Due to Geomerics shutting down ...
September 28, 2016
The Progressive Lightmapper is an unbiased Monte Carlo path tracer - it can bake out lightmaps with global illumination (GI) inside the Unity Editor. For the last 40 years, the point at which realtime raytracing will become possible in a realtime application has been 5 ...
November 5, 2015
We've teamed up with Alex Lovett again and built The Courtyard, a demo that puts the Precomputed Realtime GI features in Unity 5 to good use. He previously built the Shrine Arch-viz demo. This time, however, the goal was to build a demo aimed at game developers requiring rea...
February 24, 2015
In response Alex Lovett aka @heliosdoublesix built this gorgeous architectural visualization demo in Unity 5.
September 18, 2014
Unity 5 is receiving a major make-over in terms of graphical fidelity and lighting in particular. Unity has been limited to baked lightmaps since Unity 3.0, but since then a lot of progress has been made in the global illumination field. Now is the time to provide some of th...
November 30, 2012
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.
Wouldn't it be cool if the navmesh and occlusion data was just computed automatically, in the background when the level is edited - giving almost in...