May 14, 2018
Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader compiler and included in the Player data. Player build time and data size increase along with the complexity of your project because of the ris...
July 17, 2017
One of the new features in Unity 2017.2 is linear rendering with WebGL 2.0. With linear rendering, you’re sure that the inputs, the outputs and the computation are in the correct color space. The brightness of the final image will go linearly with the amount of light in the scene...
December 7, 2016
With the alternative, ‘Gamma’ Color Space, brightness will quickly begin to turn to white as values go up, which is bad for image quality - you can see an example below: