November 18, 2015
Particle systems are the primary rendering mechanism for simulating fire, gun effects, exploding barrels, fireworks, laser beams, bursts of energy, bursts of cartoon stars, shards of glass, shrapnel, magical spells and gory splashes of blood. When paired up with the rig...
November 3, 2015
A beautiful symbiosis developed, where skilled content creators of one discipline began to fill in for the skill gaps of generalists and specialists in other disciplines. Artists helping out the programmers, programmers serving the needs of artists, etc. etc. While we...
November 2, 2015
During my many years here at the Asset Store, I’ve closely followed the growth of third person controller frameworks because quite simply, it’s my personal favorite type of gameplay! From Assassin’s Creed to Zelda, third person action adventures have been consistently engag...
July 21, 2015
GameAnalytics is a an Asset Store Service Partner.
July 15, 2015
Since its inception in 2010, the Unity Asset Store has endeavored to empower game developers with the tools and resources they need, so they can focus on the creative process of making great games as effectively and efficiently as possible. It’s part of our mission to democ...
May 21, 2015
For almost a decade, Xsolla has been providing payment services to some of the biggest names in the game industry: Valve, Twitch, Ubisoft and Kongregate, to name only a few. With the introduction of the new Unity Asset Store product, the Xsolla solution is now available to U...