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NinjaCamp III: New Script Dialog

March 23, 2011 in Community | 1 min. read
New Script Dialog
New Script Dialog
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Update: The Create Script Dialog is now on the Asset Store

As our NinjaCamp project Bas and I decided on a cause a bit humbler than many of the other projects going on here: We just want to improve the workflow of creating a new script in Unity.

The current way to make a new behaviour for a GameObject in Unity is like this:

  • Create the script in the desired folder.
  • Rename the script.
  • If it's a C# script, rename the class to match the file name.
  • Drag the script onto the GameObject.

With the solution we're working on, you can instead just choose "New Script" from the Components menu, and you'll get this:

New Script Dialog
March 23, 2011 in Community | 1 min. read

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