December 20, 2022
Unity Principal Software Engineer Jonas Echterhoff shares how the team has worked to speed up both the script compilation pipeline and the player build pipeline by making them incremental.
November 26, 2018
We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature is all about, how it can help your project, what all our future plans for it and how can you get involved in the process.
November 2, 2016
The Facebook build target lets you deploy your projects to either the new Facebook Gameroom desktop app for Windows as a native Windows player, or to Facebook.com using Unity’s WebGL support. With Gameroom, Facebook is introducing an easier way for developers to bring high-q...
December 15, 2015
Microsoft has since released Windows 10 with their new Edge browser (which supports asm.js and is now enabling it by default) - so we were interested to see how that competes. Also, we have an experimental build of Unity using Shared Array Buffers to run multithreaded code, and w...
December 7, 2015
Unity 5.3 brings a series of improvements which are relevant to WebGL developers:
The Unity Standard Shader now uses Desktop-quality reflection functions for WebGL. Previously, Unity WebGL would use a simplified version of the Standard Shader built for mobile devices using the ...
October 8, 2015
Today we are announcing the first step in that end-of-life process, the deprecation of the Web Player. When Unity marks a feature as deprecated it means that the use of the feature is no longer recommended and that the feature will be removed in a future release. For the We...