In May, we gave six developers the keys to our Digital Twins Twitter account so they could share their favorite tips and tricks they have learned while working in Unity. In case you missed it, here is a recap of what each of these talented individuals covered.
Robbie McKinney, Unity developer, Retinize
Robbie McKinney is a Belfast-based Unity developer currently at Retinize, an immersive tech studio. At SXSW, Robbie debuted the Ulster Touring Opera interactive experience he worked on in Unity. The app combines augmented reality (AR) and 3D volumetrics to bring opera into your home. Here are some Unity tips Robbie gave us on how he accomplished this.
1. Using the Volograms Unity plug-in to capture volumetrics
2. Don’t be intimidated if you’ve never created an AR Unity experience
3. How to cache and disable planes
4. Using Unity Events
5. Using the Device Simulator
6. Using the Unity Timeline
7. Setting up mobile UI
Lauren Cason and Sam Jones, cofounders, RefractAR
Lauren and Sam have a comprehensive skill set in strategy, design, and technology, and their extended reality (XR) studio, RefractAR, specializes in spatial activations. These two innovators created a whole car maintenance app with Unity Mars.
1. If you’re crunched for time, use image trackers for AR
2. Polycam makes it easy to scan and create digital twins
3. How to create your AR experience with Unity Mars
Manuel (Manu) Sainsily, UX designer, Unity
By day he’s design manager for Unity’s Digital Twins; by night he is Manu.Vision – designer, researcher, and teacher of all things user experience (UX) and XR. Manu is a bright and shining star at Unity, and he has us a few things to teach us about creating VR worlds.
1. You don’t have to start from scratch
2. Study biomimicry and architecture if you are creating digital twins
Greg Madison, Senior UX Designer, Unity Labs
Greg Madison graced us with his genius to share some things he learned while experimenting with digital twins at Unity Labs. Consider his advice as fundamental.
1. Physical feedback anchors XR
2. Fake it till you make it
3. Code isn’t necessary
Elena Piech, XR/Web3 producer, ZeroSpace
To close out May, Elena Piech zoomed out to talk about handling client relations and the process of creating digital twins. How do you handle scope? What types of questions should you clarify? What red flags should you watch for? If you’re interested in going freelance or starting your own consultancy for XR experiences, these tips are for you.
1. Outline the process
2. Never assume
3. Over communicate and address red flags
More to come 😉
We have some more exciting guests coming! Follow us on Twitter to find out who will be taking over our feed for each Tuesday in June.