Analytics and Unity Gaming Services overview
In October 2021, we launched Unity Gaming Services (UGS) – an end-to-end platform with flexible solutions to help you build, manage, and grow your game. Alongside this launch, we also announced that we rebuilt and re-envisioned our standalone Legacy Analytics tool to be integrated within the platform.
Our new Analytics (beta) solution is a data visualization and dashboard tool to help you understand and analyze all of your game data in one place. It works as a standalone tool (similar to the Legacy version) or you can use it with other Unity Gaming Services offerings to make it more powerful.
Today, our new Analytics offering is free while in beta. Upon full release, it’ll have a free tier and a pay-as-you-go pricing model that scales with your usage – learn more about Analytics pricing here.
Product functionality and value
Analytics sits within the Unity Gaming Services Dashboard and can be used as a standalone service or with other services to make it more powerful. Analytics has been redesigned to take the best of both of Unity’s pre-existing solutions: Legacy Analytics and deltaDNA to deliver a powerful, intuitive end-to-end analytics solution.
Analytics delivers all the value of our Legacy Analytics plus more functionality. See how we’ve upgraded the experience below:
Custom Dashboards (coming soon): Soon you’ll be able to create custom dashboards that will let you view the data and charts most important for your studio. This also allows you to create side-by-side comparisons.
Impact to me as a Legacy Analytics user
To put more resources into our upgraded Analytics platform, we will stop investing in Legacy Analytics with the aim of fully replacing the product with Unity Gaming Services Analytics. It is advised that new projects are created with the new Unity Gaming Services Analytics platform and we also recommend using this guide to migrate existing projects over.
Transitioning a live game to a new Analytics solution can be difficult, so we’ve designed a data pipeline so you can run Analytics and Legacy Analytics in parallel. The Core Events data (from July 2021 onwards) from your Legacy Analytics integration will be automatically imported into the new Analytics solution.
Metrics such as DAU, MAU, session length, revenue, and others will be populated in the new Analytics solution for a trial of the product ahead of implementing the SDK.
Please note that this does not cover any Custom Events that you have defined; these will need to be redefined both in your game code and the dashboard – see the tech docs guide for more information.
Note: No duplication or double counting will occur, standard events being triggered by the Analytics package will take precedence over imported data for each individual player.
What’s next?
Want to learn more about Unity Gaming Services Analytics? Register here for our free UGS Analytics bootcamp on May 17 at 12 PM EST/ 9 AM PST and get a live overview of everything you need to know for your next project.
If you have any concerns or questions, please contact our support team here or reach out to your client partner and we’d be happy to help you through this transition.