As of our last update, Unity Cloud Build has some cool new features that we’re hoping will speed up your development pipeline and make your lives even easier:
For those of you who were excited by the “In the Labs” blog post regarding Custom Build Configurations, we now have similar features in Unity Cloud Build: the ability to automate pre- and post-processing of your project and create custom scripting defines, on a per-platform basis. This means that Unity Cloud Build can execute one set of instructions for the iOS build sequence and a different set of instructions for your Android or web builds.
A highly-requested feature which, in combination with our new support for .DSYM files, allows you to test and debug your game when using Unity Cloud Build.
The Unity Cloud Build Manifest is injected into your game at build time and provides run-time access to key pieces of build related data. For example, this would let you display the build number on the splash screen of your game for debug purposes. And we think you’ll come up with even more cool ways to use this data!
For those of you that rely on external Xcode frameworks, we recommend using the Xcode Manipulation API, which provides a cleaner way to work with those dependencies. It works great with Unity Cloud Build!
We’ve started supporting the public beta versions of Unity 4.6 in Cloud Build. And we’ll be adding Unity 5 support once it leaves beta.
Our users whose projects are on this new version of Xcode can build for iOS.
More infrastructure and stability
Support for larger projects
Per-platform Bundle IDs for your project
Download links for .dSYM file (iOS)
Disable your email notifications
We’re adding these new features on top of what Unity Cloud Build already provides - continuous integration for your project and an easy way to distribute your mobile games to devices inside and outside your team. The resulting service is as powerful as it is painless, in our opinion.
And our beta users seem to agree!
“This is so exciting...I could get back to work while the build happened in the cloud...”
“Amidst all the tech support questions and such, I just felt like one thing needed to be said about this service. It is awesome...Thanks for this.”
“I must say that this feature, I mean Cloud Build is excellent. It's like multiplatform Testflight and it's [a huge] improvement for me. No more uploading... then waiting for upload, sharing etc. Kudos to the whole Unity team.”
“This is a really awesome tool. Thanks for all your hard work!”
You can sign up now. It’s free during beta; all you need is a Unity Pro license and a project in Git, SVN or Perforce source control.
After signing up, if you have thoughts and experiences you want to share or features you want added, please stay in touch. At this time, the best place to request new features is the discussion area in the Unity forums. If you run into any difficulties, you can also submit a help ticket on our Support page.
If you are a Unity Free user, don’t worry. We’re going to bring Unity Cloud Build to you once it's out of beta. We’re headed in your direction as quickly as we can.
As always, we’re grateful to the Unity user community, and we’re looking forward to hearing what you think and learning what you need. Thanks for everything!
What are your current struggles when it comes to building and distributing your mobile apps? What cloud build features are missing that are keeping you from signing up? How would you like to see Cloud Build integrate with the Editor in the future?