Amplitude Studios breaks down how they managed 100,000 individual game assets while keeping build times down and frame rates high.
Unity’s Creator Spotlight series continues with Amplitude, the studio behind the upcoming historical turn-based strategy game Humankind. In the game (which will be published by SEGA) players lead their civilization across six major eras of human history while directing how the civilization should expand, develop and interact with other civilizations. Within each of the eras, players can select one of ten civilization types based on historical societies, ultimately creating the potential for one million different civilization patterns that players can develop.
As part of this Creator Spotlight, we’re excited to announce that Humankind is available for preorder TODAY (October 21) for PC, Mac and Stadia! You can also get early access of the game via the OpenDev Beta on Stadia. Check out their new game trailer below and read more about today’s announcement here.
Tim Raulin and Romain de Waubert from Amplitude Studios chat with host Mike Geig about Humankind, how their community helped shape the game and what it takes to build a game where the course of civilization is in your hands.
Creating Humankind posed unique challenges; how can a development team keep things running fast while managing the assets required to build an entire empire? In this talk, Tim Raulin explains how Unity’s extensibility allowed Amplitude to manage more than 100,000 individual game assets while keeping build times down and frame rates high.
Creator Spotlights will continue to be released through late November, so check out the full lineup along with the rest of the schedule on Unite Now here! To get the latest updates and highlights from Unite Now, please fill out this form to join the Unite Now mailing list and don’t forget to follow Unity on Twitter, Facebook, Instagram, and YouTube.
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