Discover level-design assets to liven up your game’s environment, stylize your storytelling, and chart your own course.
Crafting levels that excite your players is an art that centers on their overall experience. This means anticipating their every move – what they’ll see, think, and feel – as they make their way through unique realms.
From special effects to Editor extensions, don’t hold back when mapping out your world, your way. Level up your library with up to 95% off time-saving tools and other art assets tailored to level design with our latest Mega Bundles, from now through the end of the month. With curated collections that include entire building systems, shaders, renderers, and even more in our Tier 3 Mega Bundle, you can grab $800 worth of assets for just $39.99.
Offer valid for a limited time only and expires on May 31, 2021 at 23:59:59 pm PT. Taxes and service charges not included in the price. No substitutions or rainchecks. Offer not valid for prior purchases. Other restrictions may apply
The foundation of this first bundle begins with great tools, plus a Swarm of Bats. You heard right – the next time you need a swarm of bats to amplify the ambiance of your game, you’ll have it ready to go.
When it comes to tools, Loading Screen Studio features customizable presets for polished loading screens, whereas Umbra Boundary Builder decreases the time it takes to create boundaries for players and nav mesh agents – a tedious task when done manually.
The final foundational asset, Runtime Transform Gizmos, is a scripting API that allows you to conveniently incorporate gizmos into your project at runtime. Check out the overview here.
Build up your game with additional assets like Dungeon Maker to generate random levels, and Jujube Map Editor, which guides the creation of block-based 3D maps. Then add more realism and variety to your levels with VertPaint, a simple tool for – you guessed it – vertex painting.
Of course, words like “simple” are not so straightforward when it comes to game development. Assets show their true power when they make potentially complex topics more accessible. Simple Waypoint System does this well, so you can create paths in-Editor and get objects moving along them, without the stress.
Finally, elevate the atmosphere of your game with Fog Volume 3, a volumetric fog renderer that comprises a wide variety of use cases. Feel free to check it out here.
The complete Mega Bundle includes all assets from other tiers, plus another fifteen high-value packages to help design your levels quickly, efficiently, and with amazing quality.
For prompt prototyping and inspiring 3D art, you have Medieval Village Environment, as well as Sci-Fi Effects which offers a library of ready-to-use particles and matching sounds. Meanwhile, you can harness Mesh Deformation Full Collection for mesh modifiers, shaders, real-time editors, and more. See the possibilities here.
Work faster in-Editor with tools like Asset Usage Finder to easily detect assets in use, and Fullscreen Editor, so you can actually play your game in true full screen without having to make a build. At the same time, Task Atlas lets you add sticky notes into your scene, so you don’t forget key information.
Then there’s the powerful editing asset, uContext Pro. Take advantage of over forty useful tools in this single asset, such as the Object Toolbar, View Gallery and Quick Preview, among others. See some feature highlights here.
Optimize your levels with Mantis LOD Editor – Professional Edition, a polygon reduction toolset used to create LODs that fit well with your project and target devices. Then, leverage Technie Collider Creator to create accurate colliders for awkward objects.
And if all this isn’t enough, Tier 3 also includes Imposters – Runtime Optimization for creating billboards to reduce draw calls and triangles in your scene, plus DreamOS, a complete UI pack for Unity that supports in-game operating system user interfaces.
In fact, you can grab one of our personal favorites, Grabbit; a new transform and level-design toolset that provides a unique approach for populating objects in your levels with an Editor physics system. Take a moment to peruse it here.
Building levels can be extremely time-consuming, but it doesn’t have to be. The assets selected for these Mega Bundles all serve to save you time and headaches, while ensuring that you achieve stronger results for your game: More intricate, intuitive, and interactive levels.
The Level-design Mega Bundle Sale is on now through May 31 at 23:59:59 pm PT. Amp up your asset library today.