In our third Creator Spotlight session, Unity welcomes Halfbrick Studios to get all the juicy details on Fruit Ninja 2. Ten years after Fruit Ninja sliced its way to the top of the charts on mobile devices the world over, blades are once again being sharpened to take out piles of pesky produce in this highly-anticipated sequel to the smash hit. With addictive player-versus-player gameplay and all-new power-ups, blades, arenas, and more, players can master combos to find the winning strategy and climb the ranks to become Fruit Ninja champion.
It’s been ten years since Fruit Ninja stormed touchscreen devices everywhere to become a slice-and-dice sensation. In this episode of Behind the Game, the team from Halfbrick chats with Unity’s Arturo Nereu about the development journey behind Fruit Ninja 2, the follow up to their first smash hit. They’ll get into the juicy details of how they brought their game to Unity, updated the experience for today’s player, and what they learned along the way.
Halfbrick Programmer Andrew McGill explores the tools used to create UI in the fruit-slicing sensation, Fruit Ninja 2. Get into the editor to learn how to develop data-driven prefabs, and how these intuitive components can create an expandable system that enhances iteration and creativity.
From now through the end of November, Unity has more exclusive Creator Spotlight content coming your way. Find the full lineup along with the rest of the schedule for Unite Now here, or fill out this form to join the Unite Now mailing list and receive the latest updates.
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