We are excited to announce the launch of WRLD SDK for Unity, so you can build worlds in Unity using streaming, geo-spatially accurate 3D mapping for your next location-based game, project, or virtual or augmented reality application.
WRLD provides a fully textured 3D environment using a real-world global coordinate system so it’s ready to use instantly - no need to build a 3D environment or import any additional GIS data. Create custom styles and use the Unity tool to select the data layers you want - roads, buildings, trees, labels, etc.
We hope this new feature allows developers to create experiences that allow them to explore the world from a total new perspective.
Explore the WRLD SDK for Unity API and examples here. Structure of the WRLD Package includes:
The WRLD team is on standby to receive your feedback and looking forward to seeing what experiences they can help you build.
This blog was written in conjunction with John Bell, Senior Software Engineer at WRLD.