Are you building a cooperative multiplayer game with Unity? We’ve got the perfect on-demand resource for you: A four-part webinar series from the Multiplayer team – now available on YouTube. This series dives into the Boss Room sample game to explore how you can build a production-ready multiplayer game with Unity and Netcode for GameObjects.
Creating multiplayer games isn’t just about using the right APIs. The first episode in the series covers best practices and provides advice when introducing a chaotic tech like the internet between your players when developing a multiplayer game.
In the first episode, we cover:
Episode two covers the implementation of character abilities in Boss Room and how to approach ability implementation in your game.
We dive into:
We also look at:
In the third session, we cover a few more game implementation details before diving into making your multiplayer game resilient to players.
We explore:
In the fourth and final session of the series, we explore game development best practices for multiplayer games.
This episode covers:
Watch the series? Share your feedback so we can plan even better sessions in the future.
If you’re ready to dive into your next multiplayer project with Unity and Netcode for GameObjects, here are some helpful resources to get you started:
Got questions or feedback about multiplayer game development in Unity? Feel free to join the discussion on Discord or in the forums.