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Welcome Playnomics to the Unity Family!

April 17, 2014 in Games | 1 min. read
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More exciting news for you today!

We’re incredibly proud of our engine and development tools. We’re so pleased with where they are and where they’re going, that it would be easy to sit back and be happy with the impact our tools and business decisions have made in games development overall.

But game developers live and die not just by being able to create awesome games, but also by being able to connect with and keep a great audience.

We’re continuing our steps forward towards providing all of the developers using Unity the best tools to make their businesses a success after the process of creating an awesome game is complete. We announced the acquisition of Everyplay for this purpose, right before GDC and today we’re happy to tell you all that we’ve reached an agreement to acquire Playnomics and bring their talented and experienced team on board. As part of Unity, they’ll further develop their awesome technology to be part of the suite of services for Unity Cloud.

Much like Everyplay (even if very differently), Playnomics works on solving the challenges that developers face in unique ways. Playnomics has developed tools that help identify the ways that players interact with games and help you as a developer to make real-time decisions on how to interact with the community to keep them having fun and coming back for more.

The new integration of the Playnomics services into Unity Cloud is a work in progress, but once ready, you’ll have another tool in our increasingly comprehensive toolbelt of services you guys need to be successful across the board.

In the meantime, make sure to check out the new SDK. It’s currently available at the Asset Store!

David Helgason

April 17, 2014 in Games | 1 min. read

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