February 27, 2018
Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a beginner or a pro, it helps you create a range of shaders; flowing lava, gooey slime mound, beautiful lakes, flashing LEDs, and more! A Shader...
February 21, 2018
Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post.
In a recent blog post we introduced the concept of Scriptable Render Pipelines. In short, SRP allow developers to control how Unity renders a frame in C#. We will release two built...
January 31, 2018
The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlled from a C# script. Before writing a custom render pipeline it’s important to understand what exactly we mean when we say render pipeline.
January 18, 2018
The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will drastically enhance Unity’s rendering capabilities. Hopefully you will find a new feature for every type of user, such as the visual tools ...
December 10, 2015
The effects currently in development are:
Screen Space Reflections
Tonemapping & Color Grading
New Antialiasing (SMAA)
Depth of Field
We will be adding more as we start to finish these current effects up.
September 7, 2015
In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our deadlines kept us from dedicating the time to polishing this part of the UI, instead focusing on the usability and API side of things. ...