November 5, 2021
For decades, flat-painted skyboxes and HDRIs have been the go-to solutions for sky and cloud rendering. Now, thanks to the brand-new Volumetric Clouds in HDRP, you can populate your worlds with dynamic clouds.
January 25, 2021
For lighting scenarios, Ray Tracing consists in shooting rays from the cameras or surfaces towards other surfaces and light structures, notably outside the camera view, to generate the lighting. Film production and high-end visualization use Ray Tracing extensively.
January 7, 2021
We are excited to share our brand-new template for the High Definition Render Pipeline (HDRP), which helps beginners get started with multi-room lighting setups, physically based lighting intensities, and much more. The scene has been created by a small group of game industry vet...
January 9, 2020
Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photographic tool with real-world camera controls, using the High Definition Render Pipeline (HDRP). The demo feature...
February 5, 2019
We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applications. Read it and find out how you can use light cookies and advanced shaders to create convincing artificial light sources in any project, f...
August 28, 2018
Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc. This tremendous flexibility allows you to create projects targeting high-end PCs and console, as well as mobile and XR devices. However, t...