January 5, 2018
Starting from Unity 2018.1 we will be shipping Visual Studio for Mac instead of MonoDevelop-Unity on macOS. On Windows will continue to ship Visual Studio 2017 Community and no longer ship MonoDevelop-Unity. With the (currently experimental) .NET 4.6 scripting runtime upgrade in ...
November 22, 2017
As the release of Unity 2017.3 is drawing near, we’d like to show you two nifty features that you might like.
The first feature is Assembly Definition Files. With this feature, you’ll get the option to define your own managed assemblies inside a folder. With well-defined depend...
June 6, 2016
The majority of the Unity API should only be called from the main thread, e.g. from Start/Update/etc on MonoBehaviour. Similarly, only a subset of the Unity API should be called from script constructors/field initializers, like Debug.Log or Mathf. As Unity will invoke constructor...
October 22, 2015
We have added a new workflow improvement to MonoDevelop-Unity 5.9. The target selection list is now populated with Unity targets, highlighted with an orange outline in the screenshot. MonoDevelop-Unity will now attach to the selected target with a single click on the “Run” button...