Happy holidays from Unity!
Starting with Unity 5.3, you have full scripting access to the particle system’s modules, learn how to get the most out of it.
Unity Beta tips: How to participate effectively in the beta program
We love your bug reports and feedback! This post will help you get your point across even more effectively, so that you can shape our next release.
Understanding memory in Unity WebGL
How’s the web different from other platforms? Get some tips on optimizing for browsers.
Teaching Unity to non-programmers: Playground Project
Whether you’re a beginner coder or veteran educator who’s looking for new ways to get kids excited about game dev, you should definitely check out this prototype by our evangelist Ciro.
Three ways hit games stand out in the market
It’s tough out there for indie devs so get some inspiration from three dev teams who build sustainable studios.
The case of the missing revenue
Learn how to track issues that can cost you money with Unity Analytics.
Best practices for rewarded video ads
Mobile game players don’t like paying for games upfront, but will watch ads for virtual cash. Learn how to design a system that works for both you and your game’s community.
Growing and nurturing your game’s community
A great community can help you improve your game as well as spread the word about it. Get started early for best results - for example with our Community Management Kit.
Unity joins the .NET Foundation
We’re working together with Microsoft and other members of this foundation to help shape the future of .NET. Learn what it means for scripting in Unity.
Experimental feature: VFX Toolbox Image Sequencer
For now, this tool can be a base for authoring optimized texture sheets, but we have great plans for how it can help VFX artists with other things.
Unity expands 2D offerings with Anima2D
Popular skeletal animation software will be available for free to all Unity developers next month!
Developing the new input system together with you
A lot has changed on this front since this post’s been published in April, but it’s still a good read to start before you dive into discussions on the New Input System forum.
We can’t get enough of Adam, our demo team’s short sci-fi film. Since we published it, the team’s been working on releasing the assets and writing post mortems for the blog. Read the first four now, get inspired, and look forward to more Adam how-tos next year!
Is this article helpful for you?
Thank you for your feedback!